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401. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
dear CCP, please can you make all the ships in the game more similar. i do not like any kind of variation, and refuse to accept that <shipname> should not have the same DPS/tank as all the other ships in it's class. thx.
- by ry ry - at 2007.08.29 15:29:00
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402. Khanid MK II Malediction Setup - in Ships and Modules [original thread]
Originally by: Depp Knight Whats the point of the missile bonus? so you can orbit out of web range without using javs, i'd imagine.
- by ry ry - at 2007.08.29 08:55:00
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403. NanoMach testing results - in Ships and Modules [original thread]
Originally by: Perry Spaceshuttle goes 7700m/s Now imagine the Astronaut having a Snake onboard. only if the astronaut was Samuel L Jackson.
- by ry ry - at 2007.08.23 12:24:00
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404. CNR vs. Rattlesnake - in Ships and Modules [original thread]
Originally by: Agent 452 Anyway my question: What's a crystals? crystal meth. mission runners smoke lots of it to help relieve the tedium.
- by ry ry - at 2007.08.23 12:21:00
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405. L2 Mission Running Punisher - in Ships and Modules [original thread]
fit ACs. seriously.
- by ry ry - at 2007.08.23 12:07:00
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406. Avoiding gunfire from bigger ships ? - in Ships and Modules [original thread]
tracking disruptors are fairly easy to run on a frig, but might be tight on an inty.
- by ry ry - at 2007.08.22 22:40:00
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407. Anti ceptor cruiser - in Ships and Modules [original thread]
arty + mwd + dual webber rupture. no idea if it'd work, but it seems to make sense.
- by ry ry - at 2007.08.20 15:08:00
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408. So i got a rupture. BUT I CANT RUN A MWD FOR OVER A MINUTE!!! - in Ships and Modules [original thread]
although to be fair, it's perfectly possible to run the MWD forever, providing you're not actually trying to use any other mods. the problem is when your speed slings your orbit so wide you can't hit the target with the poxy small guns you fitted ...
- by ry ry - at 2007.08.20 10:49:00
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409. NOS Nerf - in Ships and Modules [original thread]
Edited by: ry ry on 19/08/2007 14:48:57 did they mention how nos was being nerfed? * stacking penalty? * a hard-coded capdrain-per-second limit for each ship? * just make them harder to fit? * reduced effectiveness/range? * ship-related sta...
- by ry ry - at 2007.08.19 14:47:00
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410. Cheapest level 3 mission ship - in Ships and Modules [original thread]
Edited by: ry ry on 17/08/2007 11:11:38 OP. go with a battlecruiser. its the natrual ship for the job. lvl 1 = frig, 2 = cruiser, 3 = bc, 4 = bs. i know it's possible to do certain 3s in frigate if you're superuber, but it takes ******* fore...
- by ry ry - at 2007.08.17 11:11:00
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411. Cheapest level 3 mission ship - in Ships and Modules [original thread]
Edited by: ry ry on 17/08/2007 11:08:12 Originally by: Xen0phobiak Retribution, 4x medium pulse laser II, AB SAR II, thermal membrane, co pro II and some heatsinks. Job done, no need for ammo either . you need to control aggro we...
- by ry ry - at 2007.08.17 11:04:00
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412. Thermal resistance question - in Ships and Modules [original thread]
it's the most common damage type.
- by ry ry - at 2007.08.15 13:19:00
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413. [reward] Best pure drone ship? - in Ships and Modules [original thread]
ishtar.
- by ry ry - at 2007.08.15 13:16:00
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414. Problem with interceptor being too fast. - in Ships and Modules [original thread]
don't uncloak until your 20 seconds runs out. that helps.
- by ry ry - at 2007.08.15 13:14:00
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415. Khanid Mk II sux! - in Ships and Modules [original thread]
Originally by: Kunming Quote: his change FORCES you to use a different weapon and style which you didnt wanted from the begining. you can still put lasers on the khanid ships if you like. No you cant. And they dont get any bo...
- by ry ry - at 2007.08.15 10:55:00
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416. Khanid Mk II sux! - in Ships and Modules [original thread]
Edited by: ry ry on 15/08/2007 10:28:55 Quote: his change FORCES you to use a different weapon and style which you didnt wanted from the begining. you can still put lasers on the khanid ships if you like.
- by ry ry - at 2007.08.15 10:27:00
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417. Rewrite description text for your favorite/least favorite ships! - in Ships and Modules [original thread]
The Breacher. One of the Minmatar pilot's wide selection of comedy frigates. Despite being rubbish at pretty much everything, it's possible to fit an assault launcher on this rust bucket; opening the way for a comedy killmail or two. See also:...
- by ry ry - at 2007.08.13 15:53:00
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418. Using an omen to mine? - in Ships and Modules [original thread]
fit up a nice mineageddon. since you'll be sat in empire blasting rocks you don't need to be able to fly it properly or anything.
- by ry ry - at 2007.08.12 00:26:00
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419. looking for fast/agile/lethal.. race/bloodline/ship? im newb - in Ships and Modules [original thread]
Edited by: ry ry on 11/08/2007 20:50:34 Originally by: Logistical topic said it all, just looking for some help... minnie, brutor slavechild. stick lots of points in perception, and pick the military career path. now get a rifter. t...
- by ry ry - at 2007.08.11 20:49:00
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420. Minmatar ship setups - in Ships and Modules [original thread]
Edited by: ry ry on 11/08/2007 20:48:21 learning skills make no real difference to your first few ships - it's only when you're looking at t2/battleships/whatever that they are even remotely useful beyond shaving a few hours off the training ...
- by ry ry - at 2007.08.11 20:44:00
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